//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <RenderDll_devirt_defines.h>
#endif

#include "D3DRenderThread.cpp"
#include "D3DShaders.cpp"
#include "D3DShadows.cpp"
#include "D3DSprites.cpp"
#include "D3DStereo.cpp"
#include "D3DSystem.cpp"
#include "D3DTexture.cpp"
#include "D3DTexturesStreaming.cpp"
#include "DriverD3D.cpp"
#include "PostProcessDOF.cpp"
#include "PostProcessFilters.cpp"
#include "PostProcessGame.cpp"
#include "PostProcessGlow.cpp"
#include "PostProcessHud3D.cpp"
#include "PostProcessRenderModes.cpp"
#include "DevBuffer.cpp"

#ifdef _DEVIRTUALIZE_
	#include <RenderDll_wrapper_includes.h>
#endif
